PM3.6 - Diddy Kong - Action - 0x125
            Entry Script
            - BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- CreateInterrupt { interrupt_id: None, action: 0x127, requirement: (ButtonNotPressed value(1)) }
- CreateInterrupt { interrupt_id: None, action: 0x127, requirement: ((InternalConstantInt(CurrentFrame) GreaterThan scalar(45))) }
- if (OnGround) - ChangeSubactionRestartFrame(SpecialHiCharge)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- BoolVariableSetFalse { variable: RandomAccessBool (0x11) }
 
- else- ChangeSubactionRestartFrame(SpecialAirHiCharge)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
 
- loop Infinite times: - if (OnGround) - SetAirGround(6)
- SetEdgeSlide(Unknown(2))
- if (BoolIsTrue RandomAccessBool (0x11)) - ChangeSubaction(SpecialHiCharge)
- BoolVariableSetFalse { variable: RandomAccessBool (0x11) }
 
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
 
- else- SetEdgeSlide(Airbourne)
- if (not(BoolIsTrue RandomAccessBool (0x11))) - ChangeSubaction(SpecialAirHiCharge)
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
 
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
 
- LoopRest
 
Exit Script
            - Armor { armor_type: None, tolerance: 0.0 }